Aurelia for 2023
The Game
In CHARGED UP, two competing alliances are invited to process game pieces to bring energy to their community. Each alliance brings energy to their community by retrieving their game pieces from substations and scoring it into the grid. Human players provide the game pieces to the robots from the substations. In the final moments of each match, alliance robots race to dock or engage with their charge station!
The Field
Each FIELD for CHARGED UP is an approximately 26 ft. 3½ in. (~802 cm) by 54 ft. 3¼ in. (~1654 cm) carpeted area bound by and including the inward facing surfaces of the ALLIANCE WALLS, inward– and upwardfacing surfaces of the guardrails, inwardfacing surfaces of the SINGLE SUBSTATION (excluding the PORTALS), and the outermost vertical and diagonal polycarbonate surfaces of the DOUBLE SUBSTATION (excluding the PORTALS) ARENA .
Game Pieces
CHARGED UP utilizes CONES and CUBES, which are scored in the GRID. Each CONE is a yellow 1 ft. ¹³⁄ ₁₆ in. tall rubber marker cone and weighs 11b 7oz with a 8 ⅜ in. square base. Each CUBE is made of purple PVC fabric and is a cube-like shape, inflated to 9 ½ in. with rounded corners. Each robot is pre-loaded with either one CONE or one CUBE and each alliance may stage four (4) game pieces on their choice on the staging marks near the middle of the field, outside of the communities. The rest of the elements are fed into the field by the human players. There is a total of 54 CONES and 44 CUBES split between the two alliances.
Autonomous Period
Each CHARGED UP match begins with a 15-second autonomous period, during which time alliance robots operate only on pre-programmed instructions to score points by leaving their community, retrieving and scoring game pieces onto the grid, and docking on or engaging with their charge station.
Teleoperated Period
After the autonomous period follows the teleoperated period which lasts 2 minutes and fifteen seconds. During this phase, drivers take control of the robots and score points by continuing the retrieve and score their game pieces onto the grid and docking on or engaging with their charge station.
Scoring
Week 1 at Kettering University
- Friday March 3rd through Saturday March 4th
- Ranked 7th, 1st pick of 4th Alliance, Impact Award Winner
Week 3 at Standish/Sterling District
- Friday March 17 through Saturday March 18
- Ranked 6th, 5th Alliance Captain, lost in Semi-Finals, 4th Place overall and won the Gracious
Professionalism Award
Week 5 at Troy #2 District
- Friday March 31 through Saturday April 1
- Ranked 2nd, 2nd Alliance Captain, lost in Round 5, 4th Place overall and won the Engineering Inspiration
Award
Michigan State Championships
- Thursday April 6th through Saturday April 8th
- Ranked 3rd, 3rd Alliance Captain, lost in the semi-finals, 3rd Place overall. We won the Regional FIRST
Impact Award.
World Championships
- Wednesday April 19th through Friday April 21st
- Hosted in Houston, Texas
- Played in the Hopper Division with the Eventual World Champions
- Finished with a record of 5-5
General
- Frame Perimeter 29 3/8″ Square
- 122 Pound Weight W/O Battery and Bumpers
- 48″ Tall at Starting position
Drive
- Swerve drive with Swerve Drive Specialties Mk4i Modules
- Neo Brushless Motors
- L2 Gear Set
Game Piece Manipulation
- 1.0/1.5/2.0 Inch 3-Stage Telescoping arms, 1 Each side
- Rotating arm design can shift from Home to floor position in less than 1 Second
Game Piece Pick-Up
- Pneumatic actuated gripper arms with rubber faced gravity aligned pads to self align cone
- 18 Inch opening between gripper pads to allow for easier alignment to game piece
- Effective for pick-up from floor and human player station for either cones or cubes
Scoring
- Can score Cubes or Cones to High, Mid, or Floor node positions
Autonomous
- 15 Points: Score Cone & Cube in High Nodes and leave community on either side of Charge Station
- 21 Points: Score Cube in High Node, leave community, Balance on Charge station